This is a term coined by Adrian Norman, a member of the Scalextric team who championed the development of digital racing in the 2000s. This is what Adrian wrote:<\/p>\n
For any newcomer to digital racing, their first experience is that everyone crashes into each other because the cars share the same lane. Amusing for the first few minutes! This is when drivers who want a fairer race, and less of a destruction derby, might be put off from racing with digital. There is a simple fix.<\/p>\n
The appeal of digital racing is to be able to change lanes, use the pit lane, select better racing lines, pass slower cars by changing lane at the right time. So, to add these factors into the race and to avoid single-lane multiple-car crashes, one rule has to be applied rigidly and without mercy: NO CONTACT.<\/p><\/blockquote>\n
Exactly how you apply this aim is up to you. However, if Scalextric digital is about making slot car racing as close to real racing as possible, then contact should<\/em> be minimised and penalties should<\/em> be handed out when racers overstep the mark. That\u2019s what happens at race tracks around the world every weekend, with some series much stricter than others.<\/p>\nThe interpretation below has been developed for Scalextric digital home racing and for club racing at WHO\/digital in West Sussex.<\/p>\n
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Digital Driving School<\/h4>\n Everyone is a first-time digital racer at some point. It can be an overwhelming experience \u2013 so much to remember and to do! Time coaching digital \u2018newbies\u2019 at the start of a racing session is time well spent. Gentle encouragement and a gradual introduction to the various aspects of digital racing helps the process along.<\/p>\n
Start with the basics \u2013 explain how to use the controller and how to accelerate on the straights and slow in the corners. Do some laps until the new digital racer is keeping the car on the track and having fun. Then introduce the lane change button and practice some lane changing \u2013 including a few trips through the pits. As more drivers join in, this is a good time to introduce digital race craft \u2013 plan ahead, look ahead, look behind \u2013 and the principle and practicalities of \u2018no-contact racing\u2019.<\/p>\n
The next big step is to look at the software \u2013 the Scalextric ARC app or Magic app. Take it gently, walk through the pit stop process \u2013 and practice, practice, practice! Then \u2013 and only then \u2013 is the newbie ready to race. And that is the start of the next learning curve.<\/p>\n
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Driving School Cars<\/h4>\n It is wise to have some robust \u2013 and perhaps a bit bashed-up \u2013 cars for the first steps. Not having to drive the latest high-detail beauties helps reduce the anxiety for the new driver and the car owner. If you are introducing lots of new racers to Scalextric digital, these driving school cars can also double-up as race cars to begin with.<\/p>\n
Although they need the C7005 retro-fit chip soldered in, a set of four or six of the Super-Resistant START, Team GT, Team Rally and Team LMP cars make ideal driving school and beginners’ race cars. They do soak up a lot of punishment and are easy to drive. A good Digital Plug Ready (DPR) alternative would be any of the Hypercars, especially the new Scalextric Rasio C20.<\/p>\n
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What is \u2018Contact\u2019?<\/h4>\n This is pretty much any time two cars collide and you hear that \u2018crack\u2019 of plastic hitting plastic. More specifically:<\/p>\n
\nA car pushing the car in front into a corner to make it de-slot<\/li>\n A car \u2018brake-testing\u2019 the car behind, whether a de-slot is caused or not<\/li>\n A car pushing a de-slotted car out of the way<\/li>\n A car changing lanes into another car<\/li>\n A car exiting the pit lane into another car<\/li>\n<\/ul>\nThese incidents may be deliberate or accidental actions, but they are all \u2018contact\u2019.<\/p>\n
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Penalties for Contact<\/h4>\n The original aim of non-contact racing was to punish all contact with a drive-through or stop-go penalty. The degree of punishment is up to you to decide in advance and for a nominated \u2018Race Controller\u2019 to implement at the race. In the West Sussex formats, this is what we do:<\/p>\n
\nAny contact incident must be apologised for immediately.<\/li>\n A second offence is an official warning.<\/li>\n A third offence is a 5-second stop-go penalty.<\/li>\n Repeat offences \u2013 or repeated refusal to apologise \u2013 means disqualification in an individual race or immediate replacement by a team mate in a team race.<\/li>\n Stopping on track outside of the pit lane to make a pit stop – instant disqualification.<\/li>\n<\/ul>\nThe aim of these penalties is to minimise contact, but also to encourage friendly conduct and to dampen down frayed tempers. Too rigid and draconian penalties can sour the atmosphere \u2013 as can too lenient application of no-contact racing rules. It is all about getting a balance to ensure a specific group of people enjoy the racing as much as possible \u2013 and the cars stay in one piece!<\/p>\n
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Marshalling Crashed Cars<\/h4>\n When cars crash, they need to be replaced on the track. If you have more racers than cars, then those not racing can replace cars in full-speed race conditions. They are the \u2018corner marshals\u2019 of the slot car track. Following the no-contact ethos, it is important the marshal replaces the car carefully, away from any on-coming cars. It is better to be slow and safe, than rushed and sorry. That’s the big lesson for Digital Marshals’ School!<\/p>\n
It is equally important that marshals are allowed to do their job in peace. However tempting it is to yell at a marshal to hurry up, such behaviour is frowned upon in the West Sussex racing \u2013 and can lead to penalties as described above. Racing is all about fun, not being shouted at\u2026 And if you crash and lose time, it\u2019s your fault for crashing. The lesson is \u2013 drive more carefully and don\u2019t crash.<\/p>\n
If everybody is racing and no-one is marshalling, there is the option to replace your own car in race conditions \u2013 something fraught with non-contact penalty implications \u2013 although possible with the ARC Pro wireless controllers. The other option is to use the \u2018Yellow Flag\u2019 or \u2018Pause\u2019 features in the ARC app. Yellow Flag reduces each car\u2019s speed to its calibration level. Pause simply stops all the cars and pauses the race. Yellow Flag and Pause work better with experienced drivers who may crash no more than every 5-10 laps. For a group of novices crashing every lap, it is likely to be very frustrating. It may be worth standing two drivers down, to have four racing and two marshalling.<\/p>\n
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Having Fun!<\/h4>\n Whether you are racing with family, friends or have formed a digital slot car club in a public space, using ARC Pro should always be about maximising the fun factor for everyone \u2013 including you. Finding the right balance between penalising contact and keeping the racing flowing will depend on many things and can be a difficult juggling act. If you are getting upset by your cars getting damaged, think about ways to work around that \u2013 cheaper, more robust cars; reducing the power settings; running without magnets; or insisting racers bring and race their own cars. There is always a solution!<\/p>\n
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With up to six cars racing on two lanes, digital slot car racing has the potential for carnage. It doesn\u2019t have to be that way. Some good coaching of new racers and an aim of \u2018no-contact racing\u2019 can increase the realism \u2013 giving hours of exciting and enjoyable action. No-Contact Racing This is a term […]<\/p>\n","protected":false},"author":4,"featured_media":1922,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,13,6],"tags":[35,29,40,30],"_links":{"self":[{"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/posts\/1912"}],"collection":[{"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/comments?post=1912"}],"version-history":[{"count":19,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/posts\/1912\/revisions"}],"predecessor-version":[{"id":2757,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/posts\/1912\/revisions\/2757"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/media\/1922"}],"wp:attachment":[{"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/media?parent=1912"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/categories?post=1912"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.jadlamracingmodels.com\/wp-json\/wp\/v2\/tags?post=1912"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}