{"id":3644,"date":"2020-12-15T09:20:11","date_gmt":"2020-12-15T09:20:11","guid":{"rendered":"https:\/\/blog.jadlamracingmodels.com\/?p=3644"},"modified":"2021-08-08T14:30:53","modified_gmt":"2021-08-08T14:30:53","slug":"scalextric-tuning-5-fixing-oversteer","status":"publish","type":"post","link":"https:\/\/blog.jadlamracingmodels.com\/2020\/12\/15\/scalextric-tuning-5-fixing-oversteer\/","title":{"rendered":"Scalextric Tuning 5: Fixing Oversteer"},"content":{"rendered":"
It\u2019s what Americans describe as the car being \u2018loose\u2019 – the rear-end steps out if you\u2019re going too fast. The opposite is understeer, when the car tends to go straight on in a corner \u2013 the car is described stateside as \u2019tight\u2019. Both oversteer and understeer effect slot cars as well as real cars, although for slightly different reasons.<\/p>\n
We all have our own driving style, so some of us might like a bit of oversteer on a slot car. I enjoy the tail-out action of our Scalextric Mustang GT4<\/a> test car, but it\u2019s also something I want to reduce to give a better-handling GT racer that is quicker over a lap of the Jadlam SL6 test track<\/a> and – ultimately – at my Scalextric digital club.<\/p>\n The Mustang\u2019s problems seem to be due to poor rear-end grip. A light scuffing of the tyres<\/a> vastly improved handling and lap times. Increasing magnetic downforce<\/a> also helped, but that tweak gave the car negative side-effects such as a tendency to tip over and a motor that was running hot.<\/p>\n In this blog post I am going to concentrate on more advanced tyre treatment and adding a little weight to the car. I am sticking with all the standard parts that came with the Mustang and introducing important techniques for future tweaking and tuning.<\/p>\n