{"id":4719,"date":"2021-05-21T12:54:48","date_gmt":"2021-05-21T12:54:48","guid":{"rendered":"https:\/\/blog.jadlamracingmodels.com\/?p=4719"},"modified":"2021-08-08T14:39:28","modified_gmt":"2021-08-08T14:39:28","slug":"scalextric-tuning-6-fixing-understeer","status":"publish","type":"post","link":"https:\/\/blog.jadlamracingmodels.com\/2021\/05\/21\/scalextric-tuning-6-fixing-understeer\/","title":{"rendered":"Scalextric Tuning 6: Fixing Understeer"},"content":{"rendered":"
It\u2019s what Americans describe as the car being \u2018tight\u2019 \u2013 the front fails to turn and the rear-end does not slide out. I looked at the opposite \u2013 oversteer \u2013 in Part 5 – Fixing Oversteer<\/a>.<\/p>\n We all have our own driving styles, so some of us might like a bit of oversteer on a slot car \u2013 but no-one likes understeer! It means a slot car de-slots too easily going into a corner, which is really annoying. For quick lap times and successful overtaking manoeuvres, you want to be able to throw the car into a corner and be as late on the brakes as possible.<\/p>\n The Mustang is naturally an oversteering car, but there were two things we did in Part 2 – Tweaking a New Car<\/a> that help control understeer \u2013 re-profiling the braids and loosening the body screws. Also, by fixing oversteer, we now have a car that is slightly more prone to understeer \u2013 that\u2019s how tuning goes… you fix one thing and often create another problem.<\/p>\n In this blog post I am going to concentrate on the front end of the car \u2013 getting the guide down into the slot, reducing grip on the front tyres and adding a little weight to the car. I am sticking with all the standard parts that came with the Mustang and introducing important techniques for future tweaking and tuning.<\/p>\n